The genre needs to evolve, I said, not return to the mechanics of 15 years ago. As I never seem to tire of mentioning, I have happily been living in the world of tactics and wargames for the past couple of years, and considered myself above the more abstracted and gamey approach of old-school real-time strategy games of the Blizzard and Westwood lineage. So, when Grey Goo came along I was ambivalent at best. Getting worked up about a game, only to have it die before ever seeing the light of day, is exhausting. But the bitter taste left in my mouth by End of Nations’ demise left me jaded at best when it comes to supporting games and, sadly, especially those by Petroglyph. I was in the beta for aborted games Mytheon and End of Nations and was in fact one of the most outspoken proponents of this latter game. I put possibly upwards of 100 hours into Universe at War, and was perhaps one of the only people who signed up for Games for Windows Live solely to play ranked multiplayer in the game. I consider myself a long time fan of Petroglyph games.
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